Wednesday, December 10, 2008

my blog sucks

I keep finding blogs that are way cooler than mine. Sure most of them don't really blog about the creator, mostly they just link to funny pics, videos, articles etc, but still, way cooler.
Any suggestions on how I could make my blog cooler?
either way, check out these 2 awesome blogs
http://www.mypointless.com/
http://blameitonthevoices.blogspot.com/

*warning, the following rant contains Role playing gaming terms, a glossary might be available on the bottom of this post. If not, too bad, look it up on wikipedia.*

I think I've mentioned it before, but I am a geek who plays D&D with my friends. We had a session yesterday, I was running the game, and it seems that we might have some issues. One of the guys who plays with us might be bailing on our weekly sessions due to World of Warcraft (aka WoW) Commitments. Seriously?! He is going to bail on us because of a friggin video game? He already plays at least 20-30 hours a week for crying out loud!!!
One of our other players is also having his D&D gaming time with the group affected by WoW. He has been playing it into the night, not getting his sleep, and then showing up tired and grumpy. When this particular player shows up tired and grumpy, it doesn't take much to have him snapping at you in regards to the rules during combat. Too much arguing and (I've seen this actually happen) can go from playing to quiting the session and threatening to quit the campaign in 20 seconds flat!

The funny thing is that we all aren't the best roleplayers and I am certainly not the best GM. We metagame (although this is getting better), we min/max our characters, and we could probably be called munchkins without us being offended. It's not entirely our fault however.
I still mostly blame the RPG system called Rifts for our poor roleplaying skills. It introduced us to min/maxing, and exploiting game rules.
We also tend to put an emphasis on killing and damage as being the most important thing our characters can do, so then we get super competitive when making characters.
This takes away from any chance that a character with real personality flaws, quarks, or realism might be used when creating characters. Those things don't help in combat, so why bother :)
Also it can give way to the players being bored if combat isn't occurring which means that actual roleplaying between characters and NPCs doesn't occur as often.

Setting the scene or giving descriptions to flesh out the world and make it trigger the imagination might not matter as much, and the players might bypass entire campaign ideas or scenarios just to get back to fighting sooner.

You might think that "isn't being the best in combat is a good thing", or "isn't fighting what these games is all about?". Well combat is a big part of most RPGs, there is a great deal to do with story lines, plot, setting the mood, suspending disbelief etc. It is a game of the imagination, so if it just becomes a numbers game with no substance or interaction with the PCs and the game world other that killing, then why don't we all just multiplayer Halo?
RPGs offer you the freedom to create almost any type of character and have them do whatever you want. Video games tend to be limited by the game itself.

I think I should cultivate some new players, but I have played with these guys for so long, that it would be scary to open the table up to unknown players who could be uber RPG nerds with no social skills, personal hygiene, and are still virgins at age 30.
That is the worst stereotype, but it could happen.

****** glossary of terms ******
RPG - Role playing game. typically played with pencils, graph paper, and funny sided dice. Typically played with 4-5 people. One person being the DM or GM. The other people creating characters to play in the game. We have been incorporating software with our mapping and combat by using Maptools from http://rptools.net/

D&D - Dungeons and Dragons. A RPG that is set in a fantasy/adventure genre that deals with weapons, armor, magic, monsters etc. i.e. Lord of the Rings was the inspiration for the original game back in the 1970s, so read the books by Tolkien, and or watch the movies and you will get the gist of it.
http://en.wikipedia.org/wiki/Dungeons_&_Dragons info about
http://www.wizards.com/DnD/ game site

DM/GM - Dungeon Master/Game Master. Typically the referee and architect of the adventure. Typically D&D refers to him as a DM, most other game systems use GM. By habit, I tend to refer to it as GM regardless of the system I am playing.

PC - Player character. The in-game character that the players get to control. They usually have to follow some creation rules, but the character's actions are determined by the player.

NPCs - Non player character. Characters in the game world that is created to assist, give information, fight the player's Characters. Usually the DM/GM plays these characters.

Metagaming - When the player's character acts on information that he/she wouldn't know, but the player knows. ie. if the character has no prior knowledge of Trolls, but then purposely attacks them with acid or fire which the player knows trolls are vulnerable too.

Min/Max - minimizing some stats that aren't considered combat important in order to boost (sometimes ridiculously high) the combat relevant stats. i.e. lowering social stats to boost stat that apply more damage in combat.

Munchkin - a player who min/maxes as well as uses rules/items or anything in the game (sometimes borderline game illegal) to make their character ridiculously powerful, regardless of how impossible or absurd the combination might be. This usually frustrates the DM/GM due to the fact that the DM/GM cannot adequate challenge the players when they can easily overcome any challenge with hardly any effort what-so ever. It can also wreck game balance if one player is a munchkin, and the other one makes a character based on concept.

1 comment:

Agent EE said...

when are we ever going to finish the game that me and you and your son started?